Post by The Sandman on Dec 30, 2012 4:22:16 GMT -6
Full Name: Unknown
Nickname: The Sandman
Age: Unknown--First spotted in Germany in the 19th century
Height: N/A
Weight: N/A
Gender: N/A
Eye Color: Depends on the eyes it had stolen
Hair Color: N/A
The Sandman is a creature that has existed throughout the history of mankind, going from one name to the next as it travelled. At first existing only as an idea, a concept, the Sandman soon became a being born of the ideas of men's dreams. Being born of dreams, the Sandman has the ability to induce and manipulate them, and originally had no physical form. But as men created civilization and gave physical form to incorporeal ideas, it took on the image of a God of Sleep, mimicking the ideas of those who created it. It would travel from civilization to civilization, and was a benevolent being that would help humans fall asleep in times when sleep would not come naturally. Rarely did it force humans to experience horrific night terrors, but being a being of equality and balance, it also granted the human psyche the ability to induce nightmares, a weaker version of its own terrible visions. Never did it interact with humans on a physical level, though, despite having a tangible form.
But as Christanity gained influence and slowly erased the ideas of gods in Europe, its normal residence in the human world, the Sandman lost its corporeal form once more, and was forgotten. This disregard for its existance was a slight against the Sandman's pride, its benevolent nature warped slightly by the enjoyment of the power and respect it had garnered in its "godlike status". This led to discontent in the creature, and more and more it would bestow upon those people of the world terrible dreams, or even robbed them of their sleep altogether. These assaults were indiscriminate, though it would often be cruel to those who displeased it on a psychological level, since most people did not recall its existance as a true entity. It did not help that the Sandman, as an entity created by the ideas of men, is able to be warped by the thoughts and dreams of humanity.
Finally, in the late 1700s, it seemed the Sandman had once again entered the conscious thoughts of humanity. [Just in time, too, for if it had continued going on in thought as simply "sleep", the being was going to simply cease to exist as it had] Told at first as a simple children's story of a being that goes about and delivering sleep by the use of "sand", once more the Sandman became a benevolent creature that focused its attention upon children. Instead of equality and fairness, though, the Sandman granted the children who were suseptible to its sleep-inducing "sand", a tool that came into being due to the stories told, pleasant dreams and good rest. [This is where the being gained its most recent nickname]
But then, the Sandman actually influenced the ideas and stories humans would tell. As more people told this new child's tale, it once more gained a physical form--but only vaguely humanid form. It was a being of sand, now, and because of the myth the creature was driven to meet children in its physical form, though normally it was able to mask its existance by erasing the memory from the child's mind.
But it was spotted early into the 1800s by a nanny going to check up on her charge. And because of this sudden sighting, the myths and stories swiftly changed. Terrified of the less than adorable image that most adults pictured upon describing the Sandman--since it had taken on the form that children imagined it to be--housewives and nannies began to hiss and whisper tales of terror and horror about the Sandman. Soon, this benevolent being who had a soft spot for children became warped once more. The tales were now of a horrifying creature who would kidnap naughty children who refused to go to bed when they were told to. Dragged off to the Sandman's lair, the being would fling itself into its captive's eyes, causing them to burn and itch so much that the child was driven to clawing out their eyes. Then, once the way was open, the sand would travel into their bodies and suck out all the moisture from every inch of you, until the children would fall apart into grains of rust-like sand and become one with the horrifying creature. All that would remain were the eyes, which the Sandman would set into its own face in order to "see" the way humans do. It would choose a new victim every time it grew tired of its old eyes, be it the shape or the color or even the quality of sight given.
This terrifying plague haunted Europe until World War I. During the many battles, the Sandman finally took notice of the thoughts of the Americans fighting there. The thoughts were so very different from those it was used to dealing with in the European continent, and it drove the Sandman to seeking new people and territory to terrorize.
Immediately upon reaching America, though, the Sandman was sucked to the Baudeau Manor, drawn by the darkness it could sense there. It felt like coming home to a being that had none. The Sandman wasn't ever truly manipulated by the Manor, for it was a being created by man and thus was influenced by men alone. But the Manor had no desire to manipulate it, for the Sandman was more than "willing" to haunt and terrorize those trapped in the Manor's walls.
Still warped by the ideas of attacking those who refused to sleep, or those who are "naughty", the Sandman often travels the halls as clouds of dust or a thin layer of sand upon the floor. Depending on its mood, this being will strike in multiple ways. Some encounters, it will simply force people into sleep and induce horrific nightmares that the person could not escape--thus leaving them vulnerable to the other horrible creatures in the Manor. The real danger, is if it takes a liking to your eyes. Through the years, it has become obsessed with the idea of sight as a human sees. Before the Manor, this wasn't a problem--it could replace its stolen eyes whenever it wished. Now, it has much more meager pickings, and the being's moisture-sucking abilities still affect the eyes it binds itself to. If it takes a liking to you, there is no escape. The Sandman is not affected by physical limitations--no matter how far you run, or where you hide, it will find you. When it does, it will fling itself into your eyes. Touching even one grain of its sand will leave you vulnerable to its mind-warping abilities. Unless you're prepared, be prepared to lose your life.
The Sandman has few weaknesses, and due to its inhuman form is almost impossible to "kill" in a corporeal, human sense. Since it is made of sand, it can take on any form it so chooses, and after steeping so long not only in the minds of men but the evil aura of the manor, it has plenty of ideas of forms to take. But water is one way to incapacitate it, for while moisture from people is enough for it to handle, being soaked in the liquid forces itself to bind into one form and stay that way until it dries. Fire is its one true weakness, for as a being made of sand, and now convinced that this is its true form, it is suseptible of melting and turning into glass. Of course, anyone who has ever actually created glass knows that temperatures of that sort are near impossible to reach. So really, it's best to simply douse it in water and either trap it in an airtight container before tossing it into the lake or the well, or just make it unable to chase you before you escape.
One consolation is that the Sandman only attacks those that refuse its call to slumber, or it rather enjoys the color of your eyes and wants them for its own. If you see an overabundance of sand where it doesn't belong, either run for your life or close your eyes and let it do its "job". Sometimes its better to concede the fight, before you lose your eyes and your life.
Nickname: The Sandman
Age: Unknown--First spotted in Germany in the 19th century
Height: N/A
Weight: N/A
Gender: N/A
Eye Color: Depends on the eyes it had stolen
Hair Color: N/A
The Sandman is a creature that has existed throughout the history of mankind, going from one name to the next as it travelled. At first existing only as an idea, a concept, the Sandman soon became a being born of the ideas of men's dreams. Being born of dreams, the Sandman has the ability to induce and manipulate them, and originally had no physical form. But as men created civilization and gave physical form to incorporeal ideas, it took on the image of a God of Sleep, mimicking the ideas of those who created it. It would travel from civilization to civilization, and was a benevolent being that would help humans fall asleep in times when sleep would not come naturally. Rarely did it force humans to experience horrific night terrors, but being a being of equality and balance, it also granted the human psyche the ability to induce nightmares, a weaker version of its own terrible visions. Never did it interact with humans on a physical level, though, despite having a tangible form.
But as Christanity gained influence and slowly erased the ideas of gods in Europe, its normal residence in the human world, the Sandman lost its corporeal form once more, and was forgotten. This disregard for its existance was a slight against the Sandman's pride, its benevolent nature warped slightly by the enjoyment of the power and respect it had garnered in its "godlike status". This led to discontent in the creature, and more and more it would bestow upon those people of the world terrible dreams, or even robbed them of their sleep altogether. These assaults were indiscriminate, though it would often be cruel to those who displeased it on a psychological level, since most people did not recall its existance as a true entity. It did not help that the Sandman, as an entity created by the ideas of men, is able to be warped by the thoughts and dreams of humanity.
Finally, in the late 1700s, it seemed the Sandman had once again entered the conscious thoughts of humanity. [Just in time, too, for if it had continued going on in thought as simply "sleep", the being was going to simply cease to exist as it had] Told at first as a simple children's story of a being that goes about and delivering sleep by the use of "sand", once more the Sandman became a benevolent creature that focused its attention upon children. Instead of equality and fairness, though, the Sandman granted the children who were suseptible to its sleep-inducing "sand", a tool that came into being due to the stories told, pleasant dreams and good rest. [This is where the being gained its most recent nickname]
But then, the Sandman actually influenced the ideas and stories humans would tell. As more people told this new child's tale, it once more gained a physical form--but only vaguely humanid form. It was a being of sand, now, and because of the myth the creature was driven to meet children in its physical form, though normally it was able to mask its existance by erasing the memory from the child's mind.
But it was spotted early into the 1800s by a nanny going to check up on her charge. And because of this sudden sighting, the myths and stories swiftly changed. Terrified of the less than adorable image that most adults pictured upon describing the Sandman--since it had taken on the form that children imagined it to be--housewives and nannies began to hiss and whisper tales of terror and horror about the Sandman. Soon, this benevolent being who had a soft spot for children became warped once more. The tales were now of a horrifying creature who would kidnap naughty children who refused to go to bed when they were told to. Dragged off to the Sandman's lair, the being would fling itself into its captive's eyes, causing them to burn and itch so much that the child was driven to clawing out their eyes. Then, once the way was open, the sand would travel into their bodies and suck out all the moisture from every inch of you, until the children would fall apart into grains of rust-like sand and become one with the horrifying creature. All that would remain were the eyes, which the Sandman would set into its own face in order to "see" the way humans do. It would choose a new victim every time it grew tired of its old eyes, be it the shape or the color or even the quality of sight given.
This terrifying plague haunted Europe until World War I. During the many battles, the Sandman finally took notice of the thoughts of the Americans fighting there. The thoughts were so very different from those it was used to dealing with in the European continent, and it drove the Sandman to seeking new people and territory to terrorize.
Immediately upon reaching America, though, the Sandman was sucked to the Baudeau Manor, drawn by the darkness it could sense there. It felt like coming home to a being that had none. The Sandman wasn't ever truly manipulated by the Manor, for it was a being created by man and thus was influenced by men alone. But the Manor had no desire to manipulate it, for the Sandman was more than "willing" to haunt and terrorize those trapped in the Manor's walls.
Still warped by the ideas of attacking those who refused to sleep, or those who are "naughty", the Sandman often travels the halls as clouds of dust or a thin layer of sand upon the floor. Depending on its mood, this being will strike in multiple ways. Some encounters, it will simply force people into sleep and induce horrific nightmares that the person could not escape--thus leaving them vulnerable to the other horrible creatures in the Manor. The real danger, is if it takes a liking to your eyes. Through the years, it has become obsessed with the idea of sight as a human sees. Before the Manor, this wasn't a problem--it could replace its stolen eyes whenever it wished. Now, it has much more meager pickings, and the being's moisture-sucking abilities still affect the eyes it binds itself to. If it takes a liking to you, there is no escape. The Sandman is not affected by physical limitations--no matter how far you run, or where you hide, it will find you. When it does, it will fling itself into your eyes. Touching even one grain of its sand will leave you vulnerable to its mind-warping abilities. Unless you're prepared, be prepared to lose your life.
The Sandman has few weaknesses, and due to its inhuman form is almost impossible to "kill" in a corporeal, human sense. Since it is made of sand, it can take on any form it so chooses, and after steeping so long not only in the minds of men but the evil aura of the manor, it has plenty of ideas of forms to take. But water is one way to incapacitate it, for while moisture from people is enough for it to handle, being soaked in the liquid forces itself to bind into one form and stay that way until it dries. Fire is its one true weakness, for as a being made of sand, and now convinced that this is its true form, it is suseptible of melting and turning into glass. Of course, anyone who has ever actually created glass knows that temperatures of that sort are near impossible to reach. So really, it's best to simply douse it in water and either trap it in an airtight container before tossing it into the lake or the well, or just make it unable to chase you before you escape.
One consolation is that the Sandman only attacks those that refuse its call to slumber, or it rather enjoys the color of your eyes and wants them for its own. If you see an overabundance of sand where it doesn't belong, either run for your life or close your eyes and let it do its "job". Sometimes its better to concede the fight, before you lose your eyes and your life.